Stellaris ancient suspension field worth it. Field Marshal. Stellaris ancient suspension field worth it

 
 Field MarshalStellaris ancient suspension field worth it The whole point of catalytic processing is that it turns a mostly useless resource (food) into the most valuable resource in the game

Uncover the ruins of long-dead civilizations and piece together the story of their rise and eventual downfall in the Stellaris: Ancient Relics Story Pack. hart30 Field Marshal. The Ancient Refinery is pretty nice. One of the most ubiquitous themes in sci-fi media is the existence of ancient and incomprehensibly powerful, but extinct alien civilizations. Oct 24, 2022; Add bookmark #2 Is the planet overpopulated? Toggle. I had this time 6+. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Just made a corvette missing 150 shields from the bonuses but it's. Excavate their derelict cities and ships to unearth the truth. The most recent major update, Cepheus, and latest expansion, Overlord, arrived to coincide with the game’s sixth anniversary in May. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Shields = small pool, ignore damage. . Distant Stars also features new surprises that may help or harm ambitious explorers. , facing Arc Emitter battleships or the like. "There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't worth the huge number of relics you need to spend to use them. So you could experiment within that month to see if you are doing enough damage to it to see if its worth it. 0246% for 5 years (a reduction of 80%). Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. As most of you probably know, the next upcoming DLC for Stellaris will be the Ancient Relics Story Pack. Discovery Mechanics. But only occurs during combat if you have shield capacitors installed. I don't think it is possible for. ago. 666. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. • 1 yr. This tiny cube fits snugly. 25 = 6. On a cruiser, with the same number of slots, but now getting less from its ancient suspension fields slot-for-slot compared to the big girls: 30%. I mean, every game is worth playing if that's your thing right. I really love the concept of archaeotechnologies (ATs). Also four new megastructures and. The easiest is just giving AI citizenship, which is available to any non-Spiritualist empire. 8 daily shield regen, and +15% shield hardening. 600 shield value for the battleship. 8. . So, with that ascension perk, they have 200 shielding, less than level 5 shields that have 220, but they do have more regen (1. You need Aliens, it seems like the Ancient-Clone-Bays clone also non Clone Army Pops when you have a normal Clone Vat on the Planet. 8 vs 1. You can read an updated review for 2022 here. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Personally im a huge fan of the increase 200 hp armour mixed with some shields till my energy level is around 0-5. Secrets of the Baol, even ignoring Terraforming costs (because, well, Baol relic), requires a 66% Society (Biology) research boost to make it not worthwhile, and the technology it gives - Epigenetic Triggers - is possible to miss. Ignored by far more weapon types. Robot Assemblies only requires one worker and they produce 2 base growth per month, so it takes very little time for the roboticist to have built a pop to replace his labor contribution, about 4 years. 18 Badges. Stellaris Wiki Active Wikis. Now they REPLACE the robot factory. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). 85 -1 = 1. I think the only guarantee from killing the drake is a system with a lot of minerals/energy and the relic. Mod was originally Paragon's We Are The Imperial Navy Mod that uses ships from Reiseafa's We Are The Imperial Navy Mod. Dandy Dec 13, 2018 @ 7:41am. The adoption and finisher effects both count as traditions in their own right, so starting a. For more than a century, Bausch + Lomb has been at the forefront of optical innovation putting forth unique advancements based in quality and craftsmanship. Settle on it and you get to choose to have a special modifier for the planet or fight to get it without the mod. If you're considering other DLC's, I'd definitely recommend Apocalypse and Leviathans. 6. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Cost more. It gives a whopping +15% happiness to your citizen Ruler class, as well as increasing their political weight by +900%. We're also planning a follow-up 3. I have done it several times. For vanilla, we have giga/mega cannons + neutron launchers battleships,. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. If you want more, check out Secrets of the Shroud (SotS). Side bonus of 80% shield hardening and 400 extra armor and shields. Sales Charts Calculator Calendar Patches Discord Find games Close. *Ancient Replication Beam Emitters: an old design for a repair system, that is capable of offensive use. How does Ancient Tomb work with regards to the gaia worlds, does it "just" remove the colonization restriction from the gaia worlds that are there, and if so, does i remove it for everybody, or just the lucky owner of. That means tall empires either go wide or don't get to excavate sites. One of the most interesting aspects of the game is the ability to research new technologies. 13. a somewhat different economy: minor artifacts are now a major resource for building ancient empire origin ships,. Last few times i got an anomaly to spawn dark matter in a moon and give the ability. 60 / $15 and you'll get everything above plus: Stellaris: Synthetic Dawn Story Pack; Stellaris: Apocalypse; Stellaris: MegaCorp; Stellaris. when the galaxy is constructed, the areas. Destroyers are the next step up from a Corvette. For platforms and most larger ships, I do favor shield capacitors (unless, of course, the platform is intended for use in pulsar systems) once I get. You can see the effect directly if you put two afterburners in and watch the numbers. Stellaris Clone Armies + Psionic Ascension + Archaeo-Engineers + Become the Crisis = The ultimate fleet in the galaxy. Then there is the one that decreases opponentsnshields by a substantial amount. Shared Destiny alone allows you to spam Scholarium micro-vassals, who are worth more than 12% research rate bonus each via the unique holding, compared to the 10% of technological ascendancy. Through extensive community feedback and iteration on the content, Distant Stars now receives a major free upgrade for intrepid explorers of the galaxy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Reanimated guardians cannot be merged into other fleets or be. 483. Percentage based damage is super strong against crisis fleets. Which is just fine. They can trade resources with other empires, but they can't create the resource "trade". Search titles only. Originally posted by Nightmyre: Originally posted by climbingeastofwinter: Military focused planets make much more sense in games like MoO2 and MoO3 which allow you to build planetary defenses and defense platforms. They run on energy. A large dark matter shield component costs 1 dark matter, a large psionic shield costs 0. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but it. Of course, being a "grand strategy" space RTS, there is a lot more room for exploration and creative writing than in most other forms of media. Distant Stars also features new surprises that may help or harm ambitious explorers. Each planet has a small chance of containing a modifier that will affect the colony should the world be colonized. (or: how much is Paradox worth in old golden coins). Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Ah, just checked, I never knew about that, yes it's working. Stellaris was barebones when 1. Genetically modify a species to possess traits worth 7 points. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. Strictly speaking, I haven't found a lot of use for. This holds true in stellaris, where armor has no inherit advantage over shields other than the lack of power cost, so shields are pretty much just better until you run out of power for them. This page was last edited on 5 June 2019, at 17:32. Description. ago. 2%. Stellaris: Bug Reports. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Like many of the other Guardians, the Infinity Machine should be beatable by any Fleet of at least 40k Power, however a smaller Fleet of well-designed ships will also be able to overcome it. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse armor for free on every starbase in your empire. By: Search Advanced search…I think there should be ai fleet roles, and the mixture of fleets by certain roles could be biased to empire personality. Additionally, if your lead society scientist has an expertise in a field you're more likely to draw new technologies from that field. Most of the Guardians in Stellaris can be reliably defeated by any fleet of around 40k Power, while more specialized fleets will have an easier time with them. The event in the last image happens within 30 days. Archeo-engineers ascension perk not working? I just checked my Large Ancient Suspension Field, of which my battleships have 3. Attrition modifiers are uncommon and are usually tied to difficult terrain and harsh climate. Members Online • walleym11 . Feel like bulwark is way to expensive for what its worth. The Stellaris Lem update is due sometime next month. All of this energy and mineral output is fed back into colonies to fully develop them, and this takes care of the research costs in time. • 8 mo. ago. No I do not see a stellaris 2 happening for at least another 5-6 years. They are worthwhile, especially in the early game, since they add much needed firepower to the Corvette fleets. You can still assemble robots if you have a robot assembly plant and the vats give a 10% boost to organica species at the same time, but you cannot clone and assemble at the same. No. IMO it just needs a rebalance. Ancient Suspension Field: 12 8: 45: 125: 1. Stellaris 50522 Bug Reports 31042 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. paradoxwikis. The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. Forgive my ignorance as a somewhat new player, but I often feel like there is a lack of good buildings to put on my Starbases. SolarPhoenix Recruit. paradoxwikis. The small component gives you +125 shield hit points, or +200 shield hit points with the. Pacer Sep 22, 2017 @ 5:56pm. If it damages hull or armour, which it only does in comparatively modest amounts, it repairs the craft firing the weapon. 3. 2022. That means tall empires either go wide or don't get to excavate sites. The way dig sites work is that you have a "phase period" which is something like 80-90 days (not sure if its different for different sites). No, I don't believe there is. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. For platforms and most larger ships, I do favor shield capacitors (unless, of course, the platform is intended for use in pulsar systems) once I get. #8. Theres 5 different ways of getting the tech. Apr 16, 2018 2. 9. So depending on how I have my species, traditions and whatnot setup I will either be able to do a lot of them early as they come up or be forced to wait. Even if you don't want to play as a Machine empire, it is still fun to play against other machine empires. 65: 44 12: 180: 750: 11. #1. An ancient travel network covers the planet, making it very easy to get around the world. And with biological acension you can alter you "slave"-race in the way you want. Stellaris: Ultimate Bundle bundle on Steam. Field Marshal. Excavate their derelict cities and ships to unearth the truth. It is just that it appears spontaneously on one of your colonized planets (Chameleon field exposed event). And a corvette: 50%. This will take you into another screen that shows the difficulty and also explains how dig sites work. Stellaris Wiki Active Wikis. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars. Mar 18, 2023. Edit. SeekingEtermity. It also gives you a significant bonus to ship build speed. Ah, just checked, I never knew about that, yes it's working. 9. In Stellaris, one can benefit from this for quicker achievement of the following: unlocking pre-requisites for various Ascension Perks. There are still secrets in that tomb, but the game decides that I think that "wE DoN'T hAVe TImE FoR ThIS. 15. Store: Story pack. Defense platform cap really isn't worth giving up a building slot. Causes damage to targets, but does -100% shield damage. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. 47 Badges. 31 Badges. Compatible. However, slavers and conquerors may have a difficult time making use of taken worlds and pops. If you've spend money on cosmetics in games like Fortnite the value is around there kinda. Moreover, Stratified Economy should make it easy to keep stability above 40%. Description. Once it’s done (takes 20 years) you get this. • 3 yr. 600 shield value for the battleship. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. 7. 0 unless otherwise noted. But a +6 science deposit in the first decade can double your research output, I'd grab that. Let's div. new background story 10. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. It offers a completely new tech tier with an unique way to obtain it. Content is available under Attribution-ShareAlike 3. • 8 mo. * Compact Star - +150% engineering, +150% physics, +150% society, -50% habitability, -5% migration attraction. You have to research a technology (climate restoration I believe) under the society tech tree, and then you also need to pick the machine world's ascention perk. We will need 75 amenities (assuming no upkeep modifiers), so we have [75 - 8 from planetary capital - 60 from clerks - 9 from admins - 4 from merchant] = 6 extra amenities to work with. With this DLC Steam PC key, you'll excavate their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. May 19, 2023; Add. 33 zro, but a large ancient suspension field costs 12 minor artifacts. 80 Badges. Largely compatible with Guilli's Planet Modifiers and Features - Guilli's static modifier changes will take precedence but there are no error-causing conflicts. . Besides that it was a few dozens from time to time from anomalies, so with time i did get a few hundred of them and build a fleet full of Archaeotech Weapons, but then unless i kept at peace the reinforcement from losses in combat always dropped my reserves to 0, so thanks to all trouble. 0246% for 5 years (a reduction of 80%). Watch. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. The Origins are a fun addition, and federations are cool with their bonuses. com] add the new civics for the Megacorps, gives you the slave market, the Caravaneers and some new ascension. It costs 3 Million Energy and Minerals, 2 Million Alloys and 1 Million Dark Matter and Dark Energy. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Stellaris is the ultimate sci-fi grand strategy game from Paradox Development Studio, which allows you to take your personalized empire on its first steps into a new galaxy and spread your empire – by diplomacy or by force. I just finished one of those 'ancient crashed starship' digs, and it ended with only a cool story about a freighter where everybody ate eachother (hehehe) and a few. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. It can however be used without. Paradox Forum. Whilst the official DLCs offer a coherent variety of quality. *. If a site is created this way, the chance to find the next one for this empire is reduced to 0. There are only two risks: AI uprising and the Contingency crisis. ago. Also adds passive repairs and minor amounts of armour hardening. However that will be impossible once you got a Purifier on your border. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Paradox Forum. 15. Active Wikis. So I took Archeao Engineers as a perk. With 3. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Death Cult Guide and Builds: r/Stellaris. ago. g. And on the other hand, if I use multiple Ancient Suspension Field, does the hardening stack? Reply. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. Archaeological Site. I prefer armor Regen and have a slight armor favoritism. My headcannon for stellaris is that the graviton disc generator tech the ships have in the floors (or whatever) are designed for objects with lower mass, not entire buildings. The DLC gives them actual substance. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Thread starter pjstheman; Start date Oct 23,. They are fast ships although not as fast as Corvettes, but they make up for this by fielding much more firepower than a Corvette. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. I think it should appear near like ~2300 year (if the endgame year set as 2400). As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. That’s why it’s so useful. Just over half a year. 3+Leviathans made Stellaris actually worth playing. two new policies for ancient empires (one available from start and one later on) 11. Supporting the game so that more free updates come out isn't a bad thing. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Armor makes your hit point pool resist more damage. Simply, shields grant total damage mitigation in a small pool. Then there is the one that decreases opponentsnshields by a substantial amount. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. • 1 yr. ) Utopia 2. If you want more, check out Secrets of the Shroud (SotS). Yes. Ironically, there is an advanced armor option known as Dragonscale Armor. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Component. 1 Cloaking devices 3 References Defenses Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Stellaris: Titan Research Chain Guide. The only somewhat decent archeo-weapon in my opinion would be the T-slot weapon with half the perdition beam range but double damage, the P-slot "tier 4 point defense" which is overall just better than the Guardian PD, the S-slot missile swarm because it ignores shields and armor, despite having half damage of marauder missiles just ignoring shield+armor vs Marauder Missiles plain shield. 18 Badges. From what I've seen the AI will employ cruisers in one of two methods, and neither of them are really the correct way: They'll make them half-assed escort carriers with a hangar core, some point defense, and some medium and small weapons, or they'll make a sort of half-assed all arounder with a. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Megacorp [stellaris. Empires with the Reanimators, Permanent Employment or Cordyceptic Drones civic or the Mechromancy ascension perk that kill an organic guardian gain the option to issue a special project that costs 10000 society research to resurrect the guardian as a controllable fleet. The game specifically uses '1000 years', dating the Xenophobe FE - and potentially all other standard FE because anyone can be the Ancient Rivals - at becoming stagnant less then 1000 years ago. Ancient Suspension Field: 12 8: 45: 125: 1. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per. As they don't need food, machines can build bio reactor buildings that turn food into energy. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Ship Design Components. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. 5. One of the big adjustments is that after your initial field, you reach choose where the new sector starts, so you can place it a great deal much better and also prevent both world markets that plagued the game prior to. If you tweak it right they might be similiar. 416K subscribers in the Stellaris community. Redirect page. Does a single Ancient Suspension Field add hardening to all shields on a ship? Thread starter HorseBattery; Start date May 19, 2023;. Bonus points if you nab the Rubricator. I'd say wait for the sale on that one. The setting uses natural hyperlanes and artificial gateways like in Stellaris, but if you want to dismantle a gateway you have to do it carefully and precisely. 47 Badges. If you’ve ever felt the call of traversing distant stars, now is the time to dive in with the Stellaris. Well, without a relic world i only had 5 for month from the Archaeological sites i had in my territory. 3%. Which really isnt that hard to do anyway once you get space stations all over. Agree +100 I'm okay with the idea but I've gotten it twice at the beginning of the game and it just feels like a cheat. Report. Shields in stellaris can even regen in combat as long as the particular ship using them isnt shot at for awhile, which admittedly is fairly uncommon but it. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Last edited by Elitewrecker PT ; May 30, 2022 @ 7:33am. Stellaris Wiki. 7 (Ancient Suspension Field) and now especially with 3. Using a missile attacking an empty destroyer with nothing but a suspension field reveals that the hardening tooltip does not appear when hovering the destroyer and the full missile damage goes through the destroyer's shield. And that was just based on experience from other games. The Bulwark disintegrator field will also mean any unbidden fleet will be dropped down to 1 hull point over the course of 200 days (assuming they have unyielding). As far as how much of your resources they consume, it will depend partially on how advanced your Robots are. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. The bigger issue there is the combination of the. It adds +15% shield hardening, meaning you can put a couple on a battleship, or four or so on a titan or juggernaut, for a large amount of hardening. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. 5+Utopia made it good, and 1. In terrm of space 4x, I think Stellaris is pretty hard to beat, but currently a lot of individuals experiences late game issues under certain conditions, but a patch is coming to help to that effect. You apparently can't make it both optional and useful, unless the gameplay is already based on covert operations. 2022. two new policies for ancient empires (one available from start and one later on) 11. Stellaris: Federations also introduces these absolutely gigantic starship/fortresses called Juggernauts. Global Achievements % of all players. Players can explore these ruins to learn the stories of their precursors and discover thematic bonuses, a system which has been greatly expanded in the Stellaris 3. It took me 1800 hours to try to attack them to see if the 'hunting them would not be worth it anyway' message' was lying or not, and it turns out that it was! You get some exotic gases and energy for hunting the space whales. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. So in what instances are Psi and Bio. 8. 5. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown. Anything that has 100% penetration on BOTH needs to be shot. 3 came out in late spring 2016. The Stellaris DLC library continues to grow as Paradox’s improves their take on a space 4X game . However, the stats say otherwise, with only 2. if you have +25% research points from science jobs and +25% research speed, that means your scientists are producing 4 * 1. MissedHurry Nov 15, 2019 @ 8:29pm. Unlike anomalies – which can only. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. The multipliers are different, so sometimes the ancient stuff is better than other weapons. You are correct that hull regen is per month. The Rubricator Relic reward. Field Marshal. Depending on when and how you get these, the ancient macro batteries and the ancient cavitation collapser can be quite good if you need to switch between kinetic and energy. May 16, 2019. The only somewhat decent archeo-weapon in my opinion would be the T-slot weapon with half the perdition beam range but double damage, the P-slot "tier 4 point defense" which is overall just better than the Guardian PD, the S-slot missile swarm because it ignores shields and armor, despite having half damage of marauder missiles just. Vastly, hugely, and mind-bogglingly so, to paraphrase Douglas Adams. Bausch + Lomb launches XIPERE ® (triamcinolone acetonide injectable suspension) for suprachoroidal use as well as Project Watson ™ health care products for dogs. Thing is, refineries are a kinda crappy building, since they produce so few jobs for the slot. Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Stellaris: Distant Stars Story Pack, released in May 2018, introduced a host of new anomalies and storylines hidden in the deepest, darkest reaches of the galaxy. Stellaris; Pay more than the average (£6. Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite). I always do them with 0% fail risk. And then you just wait until the Relic is around 1500 days cooldown, then you pick the next worst planet for colonization and when the colony is build. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. In 1 collection by Chirumiru ShiRoz. Members Online • RevileAI . Megastructures are not worth it beacause you could use the alloys to make more ships. Finally, no one is talking about how good pierce (and by extension hardening) actually is. Apocalypse is good for spicing up the mid-game with Marauders and adding in Titans to late-game warfare. One of my favorite games on which I dropped 2300 hours is pretty much 20 years old. Its most outstanding features are the amount of depth to the game like research, exploration, economic management, plus you get the satisfaction of grinding your enemies into dust and ruling the galaxy, which adds immensely to the experience. A destroyer: 40%. Those who use Ancient Caches of Technology, what is your preferred one-size-fits-all fleet? Game Mod Just curious. 2%. 8 for the new Leader system, it now adds 2 to your leader cap and +25%xp gain. #3. Stellaris is going in a dangerous direction, even though this DLC adds some pretty cool things to its current state. Just be sure the Holy World is worth it. )kingsabears • 2 yr. May 28, 2019; Add bookmark #9 I thought the motto was "the galaxy is dark and full of terrors" Reply. It has always been an issue, and the devs seem to prefer the dynamic where each Megastructure is not worth building. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Usually because dealing with their motley collection of vassals is just plain annoying.